With this in mind, whenever you earn enough points for a Golden Age you may wish to postpone any further Era Score-earning activities until the change of the Game Era - this way, they won't go to waste. This means that any points you earn above the Golden Age threshold are wasted, because they will not carry over to the next era cycle. Also, the next Age thresholds are calculated from your current Era Score at the moment of era change. In other words, it becomes more difficult to achieve a Normal (and hence a Golden) Age in the next Game Era. Note that the Dark Age threshold increases if you are in a Golden Age. If you've passed the Golden Age threshold, prepare for a time of great advancements and achievements for your civilization.If you're between the Dark Age and the Golden Age thresholds, you will continue in a Normal Age, which is also your starting Age.If you're below the Dark Age threshold, you will now enter a Dark Age.Whenever the new World Era starts, your current Era Score is compared with both the Dark Age and Golden Age thresholds to determine the outcome: For example, finding a Tribal Village may be important enough in the Ancient Era, but it won't matter much in the Renaissance.Įvery Historic Moment adds one or more points to your Era Score. At the same time, it's interesting to note that some of these events are only considered "historic" within a certain World Era. This score reflects the major achievements a civilization has managed since the last World Era ended, achievements which now bear the fanciful name " Historic Moments." Many types of game events may turn into Historic Moments - for example, establishing contacts with a Tribal Village, discovering a new Natural Wonder, or building your civilization's unique unit for the first time. While technological and social progress remains the means to progress towards the next "individual" era, the brand new Era Score is the way you progress towards the next Age. Note that all civilizations start the game in a Normal Age in the Ancient World Era. Use it to try and earn as much Era Score as you can. You will get a 10-turn warning when the Game Era is about to change. And when this happens, all civilizations will enter a new Age which reflects the Era Score they collected in the previous World Era. The faster they progress with technological and civic research, the faster the next World Era will start. Still, the major factor determining when the world will enter the next era remains individual progression of civilizations. Also, individual eras are considered when determining the validity of the Colonial War Casus Belli. For example, Roads will upgrade for each civilization individually as soon as they reach their relevant individual era, while city-state quests will now be updated upon starting a new World Era, instead of when entering the next individual era. While this may sound similar to the World Eras in Civilization V: Brave New World, its gameplay effect here is quite different, although individual eras still exist and their effects remain relevant. The Ages system is pretty simple, but its mechanics are both important and complicated enough to require some explanation.Ĭivilization VI: Rise and Fall introduces the concept of a Game Era: a general era valid for the whole world, and not only for individual players.
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